Relic: Temple Altar
"Retrieve the Relics, Revive the Planet"
I am responsible for everything seen here including the concept, high-poly sculpt, low-poly optimization, textures and materials, and programming to make him playable.
Idle animation and rig by Mixamo.
All of the pieces displayed are rendered in real-time.
SOFTWARE: Unreal Engine 4, Autodesk Maya, Zbrush, 3D-Coat, Adobe Creative Suite, XNormal, Crazybump, Mari, Substance Painter, and Perforce.
HARDWARE: HP Z820 workstations, GeForce GTX Titan Black graphics cards, and Wacom Intuos tablets and Cintiqs