I was responsible for the early Look Development for Eric, Deborahbot 5000, and the PAL robots shown in the turntables below. Modeling by Takao Noguchi.
I was responsible for the rough camera work and previs modeling shown in the first shot of the video below. The second shot is the final movie render by the amazing artists at Sony Imageworks.
The Mitchells vs. the Machines
As a 3D Visual Development Artist for the film, I was responsible for 3D concept modeling environments and props, early look development, and camera scouting / previs.
Robot character model by Takao Noguchi.
Final film version of the freeway ramp done by Sony Imageworks.
Auditorium designed as a team with Alex Konstad.
Rick’s Cabin designed by Kellan Jett.
City Buildings designed as a team with Tiffany Lam and Garrett Lee.
Moose design by Hannah Cho.
Katie and Aaron’s bedrooms designed by Lindsey Olivares.
Dinostop model and Mitchell family character models created by the 3D Visdev and previs teams.
SOFTWARE: Autodesk Maya, Arnold, Zbrush, and Adobe Photoshop.
HARDWARE: PC workstation and Wacom Cintiq.